Published By: Emilia Novak
Published at: 2026-09-25
| Website | Token Sale Type | Category | Accepted Currencies | Country Restrictions |
|---|---|---|---|---|
| ChessChain Token ($CCHN) | Crypto Presale | N/A | USDT | None |
| Tokens for Sale | Price | Fundraising Goal | Platform |
|---|---|---|---|
| 2,000,000,000 | 0.002 (USDT) | 4000000 |
N/A
Buy Here
|
| Total Supply | % of Supply | Blockchain | Contract Address |
|---|---|---|---|
| 10,000,000,000 | 20.00% | Solana Ecosystem |
$CCHN Address
|
ChessChain is a blockchain gaming project built around competitive chess, token rewards and on-chain participation. Its CCHN token sale is currently in Stage 3, while the platform itself already offers chess games, puzzles, tournaments and reward features on Solana.
The project is further along than many early-stage gaming token sales because a working platform, token contract and third-party security review are already available. However, important questions remain around fundraising progress, future exchange liquidity, execution of later roadmap stages and the unresolved update-authority issue identified in the security review.
Readers comparing this sale with other early-stage projects can review the crypto presale list for current prices, networks, stages and available token-sale data.
ChessChain describes itself as a blockchain-powered chess platform built on Solana. Instead of creating a token first and promising a game later, the project currently shows a working product with chess gameplay, daily puzzles, tournaments, referral rewards and wallet-based token activity.
The official ChessChain website reports more than 10,000 players, over 50,000 games played and more than 1 million CCHN earned. These figures are project-reported metrics and should not be treated as independently audited user statistics.
ChessChain uses Lichess infrastructure for games and Stockfish for AI play. Users can play against AI or other players, solve puzzles and join tournaments. CCHN is intended to support tournament entry fees, prizes, community rewards and future ecosystem functions.
This gives the project a clear gaming use case: the token is designed to sit inside a Web3 chess platform rather than operate only as a speculative asset.
The public sale uses three price stages. The current official site identifies Stage 2 as completed and Stage 3 as the active phase.
| Stage | Price | Allocation | Status |
|---|---|---|---|
| Stage 1 | $0.001 | 667 million CCHN | Earlier stage |
| Stage 2 | $0.002 | 667 million CCHN | Completed |
| Stage 3 | $0.003 | 666 million CCHN | Current stage |
The current $0.003 rate is three times the first-stage price. That increase is part of the presale structure and does not mean an open market will value the asset at the same rate after launch.
The whitepaper states a fundraising target of $2 million to $4 million. A reliable real-time total for funds already raised was not available from the verified sources reviewed, so no raised-amount figure should be published until it can be checked directly.
With a total supply of 10 billion tokens, the current Stage 3 price of $0.003 implies a fully diluted valuation of about $30 million. This is a simple price-times-total-supply calculation, not an estimate of the project's company value or future market capitalization.
| Reference Price | Implied FDV |
|---|---|
| $0.001 | $10 million |
| $0.002 | $20 million |
| $0.003 | $30 million |
| $0.006 | $60 million |
| $0.015 | $150 million |
The last two rows are valuation scenarios only. They are not price targets. Actual trading value would depend on circulating supply, liquidity, player demand, token utility, market conditions and whether planned exchange launches happen.
No responsible launch-price forecast can be confirmed before the project publishes its TGE details, initial circulating supply and final liquidity conditions. The $0.003 Stage 3 rate is a sale price set by the project, not an independently discovered market price.
A stronger launch scenario would require real liquidity, continued game usage, successful tournament activity and execution of the planned exchange roadmap. A weaker scenario could emerge if liquidity is thin, early holders sell quickly, roadmap milestones slip or player activity fails to grow.
For longer-term value, the important question is whether CCHN develops recurring demand from gameplay rather than relying mainly on new buyers. Readers comparing scenario-based forecasts can explore broader crypto price predictions, but no forecast should be treated as guaranteed.
The latest whitepaper gives CCHN a fixed maximum supply of 10 billion tokens. Unlike the older version of the draft, the current allocation totals exactly 100%.
The 30% community allocation is the largest bucket. Its planned five-year emission falls from 900 million tokens in Year 1 to 300 million in Year 5. The team allocation has a longer lock, which may reduce immediate insider supply after launch.
The presale allocation is more important for early-market risk because the current whitepaper says it becomes available upon claim after the sale. Users should therefore verify the final claim process and initial circulating supply before assuming how much CCHN could enter the market at launch.
The whitepaper outlines several planned token-burning mechanisms. These include burning part of tournament fees and future burns linked to NFT crafting, a Battle Pass and prediction markets.
The document projects that burns could exceed emissions by Year 3 under a moderate-growth scenario. This remains a project model, not a guaranteed outcome. Actual supply reduction will depend on player activity, token usage and whether the planned products are delivered.
ChessChain has moved beyond the earlier stage in which no independent audit was available. Its Solana program is now covered by a published Cyberscope audit.
The audit page reports an overall score of 82% and a security score of 95%. It shows zero critical findings, one medium finding and one unresolved issue. Mint and freeze authority are shown as revoked, while update authority is still flagged as a warning.
That distinction matters. Revoked mint authority reduces the risk of additional supply being created through the same mint authority, but an audit does not guarantee that a token, presale or platform cannot fail or be exploited.
Cyberscope flags the token's update authority rather than the mint or freeze authority. Users should understand what permissions remain with that authority and whether future metadata or related configuration can still be changed.
This does not establish wrongdoing. It is simply an item that remains open in the audit data and should be checked as part of due diligence.
The live product includes AI chess, player matchmaking, daily puzzles, tournaments and referral rewards. The website also lists a PWA and Telegram Mini App.
This matters for a gaming crypto project because token demand depends heavily on whether users actually play, compete and spend within the ecosystem. A working game provides more evidence than a roadmap-only project, but reported player counts still need to translate into sustained on-chain activity.
Readers tracking changes to the project, security status or future partnerships can follow latest crypto news as new verified information becomes available.
The project says its foundation stage includes the Solana token, platform, Stockfish AI integration, web/PWA access, Telegram application and liquidity infrastructure.
The project reports its Cyberscope audit and founder KYC as completed. It also says submissions have been made to major token-data and Solana ecosystem services. A submission should not be confused with approval or active listing.
Stage 3 is currently listed at $0.003 per token. The roadmap also mentions airdrop campaigns, trial tournaments, community expansion and a first CEX partnership.
The project does not publicly name that exchange in the verified material reviewed, so users should not infer a trading venue until the exchange itself or the project provides a verifiable announcement.
The next roadmap phase targets a Tier-2 centralized exchange, a CCHN/USDT market, monthly tournaments, staking with several lock periods, mobile applications, Streamflow-based team vesting and a longer liquidity lock.
These remain roadmap objectives rather than completed events. Readers should verify future token launch milestones such as TGE, liquidity and public trading separately as they occur.
Planned features include an NFT chess collection, DAO governance, a seasonal Battle Pass, cross-chain support and prediction markets.
Longer-term goals include global tournaments, more languages, 100,000+ active players and larger exchange access. Named exchanges appearing as roadmap examples should not be treated as confirmed partnerships or listings.
A precise Token Generation Event date was not confirmed in the current official material reviewed. The project does state that presale tokens are claimable after the sale, but users should wait for a dated official claim announcement before assuming when tokens become transferable.
The roadmap also states that a first centralized-exchange partnership has been signed and targets Tier-2 CEX trading in Q1 2027. The exchange name and exact listing date remain unconfirmed in the material reviewed.
For that reason, any future TGE, trading pair, deposit date or exchange name should be treated as pending until a matching announcement can be verified.
The current whitepaper describes a founder and CEO with full-stack, blockchain and Solana development experience, but the version reviewed does not provide a full public team roster. It also describes plans to hire additional Solana developers, frontend staff, growth staff and business-development personnel after funding.
Cyberscope reports founder KYC as completed. KYC provides an additional identity-verification layer, but it does not establish business performance or remove investment risk.
No independently verified amount raised was available from the current official sources. The published target is $2 million to $4 million, but a fundraising target is not the same as funds collected.
Users should open community channels from the official domain rather than trusting search ads, replies or private messages. Fake sale pages and token addresses are a common risk around active crypto fundraising campaigns.
The project publishes a $2 million–$4 million fundraising target, but a verified live total for capital collected was not available. Users should not treat the target as money already raised.
A precise claim or TGE date is important because it determines when buyers receive transferable assets. Until an official date is published, this remains an open launch variable.
The roadmap says a first CEX partnership has been signed, but the verified material does not identify it. A roadmap statement should not be treated as an exchange confirmation.
Twenty percent of total supply is assigned to the sale, and the current whitepaper describes that allocation as available upon claim after the sale. This could create more early circulating supply than a long-vesting model would.
The security assessment shows mint and freeze authority revoked but still flags update authority. Buyers should understand what can still be changed and who controls that authority.
Mobile apps, staking, NFTs, DAO governance, cross-chain expansion and larger exchange access depend on future execution. None should be valued as if already delivered.
Player counts, games played and token rewards are useful indicators, but the figures shown on the project website have not been independently audited as business metrics.
The strongest fundamental driver would be recurring token use inside the game. More tournaments, paid entries, active players and reward claims could create genuine transaction demand. Future NFT, staking, governance and cross-chain products may add utility if they are delivered and used.
The opposite is also true. If user growth slows or most token demand comes from trading rather than gameplay, the token could face weak organic demand while scheduled rewards continue entering circulation.
This is why long-term analysis should focus on users, games, transaction activity, token velocity, liquidity and roadmap delivery rather than simply comparing the presale rate with a future exchange price.
ChessChain now has more verifiable infrastructure than the earlier version of this listing suggested. A live gaming platform, deployed Solana token, revoked mint authority, published audit and founder KYC provide concrete items that users can independently check.
At the same time, the sale remains an early-stage crypto fundraising event. The amount raised is not clearly verified, the TGE date is not fixed in the sources reviewed, the claimed CEX partner remains unnamed, and several important ecosystem features are still roadmap targets.
The current Stage 3 rate of $0.003 implies roughly a $30 million fully diluted valuation based on the 10 billion maximum supply. That calculation gives readers a more useful benchmark than an unsupported price target. Whether the market eventually supports a higher or lower valuation will depend on actual liquidity, circulating supply, gaming adoption and execution.
This content is provided for informational and educational purposes only. It is not financial, investment, legal or tax advice and does not recommend buying, selling or holding CCHN.
Crypto presales can involve total loss of capital, limited liquidity, smart-contract risk, changing regulations, launch delays and large price movements. Project-reported roadmap goals, user statistics, exchange plans and future features may change or may never be completed.
Always verify the current sale price, contract information, token allocation, audit status, claim terms, TGE schedule and exchange announcements through official sources before participating. Never send funds to an address obtained from an unsolicited message or share private keys or seed phrases with anyone.
Emilia Novak delivers top-notch coverage of blockchain breakthroughs, decentralized technologies, and major token updates, making crypto simple and clear
Frequently Asked Questions
Need Help? We've Got Answers!
Check out our most asked questions and get instant answers. Whether you're new or experienced, this section is here to guide you.